diff options
Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_cache.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 76 |
1 files changed, 45 insertions, 31 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index a59d0d24e..fff55d585 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -174,6 +174,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_}, state_tracker{state_tracker_}, shader_notify{shader_notify_}, use_asynchronous_shaders{device.UseAsynchronousShaders()}, + strict_context_required{device.StrictContextRequired()}, profile{ .supported_spirv = 0x00010000, @@ -255,9 +256,14 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, } shader_cache_filename = base_dir / "opengl.bin"; - if (!workers) { + if (!workers && !strict_context_required) { workers = CreateWorkers(); } + std::optional<Context> strict_context; + if (strict_context_required) { + strict_context.emplace(emu_window); + } + struct { std::mutex mutex; size_t total{}; @@ -265,44 +271,49 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, bool has_loaded{}; } state; + const auto queue_work{[&](Common::UniqueFunction<void, Context*>&& work) { + if (strict_context_required) { + work(&strict_context.value()); + } else { + workers->QueueWork(std::move(work)); + } + }}; const auto load_compute{[&](std::ifstream& file, FileEnvironment env) { ComputePipelineKey key; file.read(reinterpret_cast<char*>(&key), sizeof(key)); - workers->QueueWork( - [this, key, env = std::move(env), &state, &callback](Context* ctx) mutable { - ctx->pools.ReleaseContents(); - auto pipeline{CreateComputePipeline(ctx->pools, key, env)}; - std::scoped_lock lock{state.mutex}; - if (pipeline) { - compute_cache.emplace(key, std::move(pipeline)); - } - ++state.built; - if (state.has_loaded) { - callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); - } - }); + queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable { + ctx->pools.ReleaseContents(); + auto pipeline{CreateComputePipeline(ctx->pools, key, env)}; + std::scoped_lock lock{state.mutex}; + if (pipeline) { + compute_cache.emplace(key, std::move(pipeline)); + } + ++state.built; + if (state.has_loaded) { + callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); + } + }); ++state.total; }}; const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) { GraphicsPipelineKey key; file.read(reinterpret_cast<char*>(&key), sizeof(key)); - workers->QueueWork( - [this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable { - boost::container::static_vector<Shader::Environment*, 5> env_ptrs; - for (auto& env : envs) { - env_ptrs.push_back(&env); - } - ctx->pools.ReleaseContents(); - auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)}; - std::scoped_lock lock{state.mutex}; - if (pipeline) { - graphics_cache.emplace(key, std::move(pipeline)); - } - ++state.built; - if (state.has_loaded) { - callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); - } - }); + queue_work([this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable { + boost::container::static_vector<Shader::Environment*, 5> env_ptrs; + for (auto& env : envs) { + env_ptrs.push_back(&env); + } + ctx->pools.ReleaseContents(); + auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)}; + std::scoped_lock lock{state.mutex}; + if (pipeline) { + graphics_cache.emplace(key, std::move(pipeline)); + } + ++state.built; + if (state.has_loaded) { + callback(VideoCore::LoadCallbackStage::Build, state.built, state.total); + } + }); ++state.total; }}; LoadPipelines(stop_loading, shader_cache_filename, CACHE_VERSION, load_compute, load_graphics); @@ -314,6 +325,9 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading, state.has_loaded = true; lock.unlock(); + if (strict_context_required) { + return; + } workers->WaitForRequests(stop_loading); if (!use_asynchronous_shaders) { workers.reset(); |