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Diffstat (limited to 'src/video_core/renderer_opengl/gl_shader_cache.cpp')
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp76
1 files changed, 45 insertions, 31 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index a59d0d24e..fff55d585 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -174,6 +174,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, program_manager{program_manager_},
state_tracker{state_tracker_}, shader_notify{shader_notify_},
use_asynchronous_shaders{device.UseAsynchronousShaders()},
+ strict_context_required{device.StrictContextRequired()},
profile{
.supported_spirv = 0x00010000,
@@ -255,9 +256,14 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
}
shader_cache_filename = base_dir / "opengl.bin";
- if (!workers) {
+ if (!workers && !strict_context_required) {
workers = CreateWorkers();
}
+ std::optional<Context> strict_context;
+ if (strict_context_required) {
+ strict_context.emplace(emu_window);
+ }
+
struct {
std::mutex mutex;
size_t total{};
@@ -265,44 +271,49 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
bool has_loaded{};
} state;
+ const auto queue_work{[&](Common::UniqueFunction<void, Context*>&& work) {
+ if (strict_context_required) {
+ work(&strict_context.value());
+ } else {
+ workers->QueueWork(std::move(work));
+ }
+ }};
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
ComputePipelineKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
- workers->QueueWork(
- [this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
- ctx->pools.ReleaseContents();
- auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
- std::scoped_lock lock{state.mutex};
- if (pipeline) {
- compute_cache.emplace(key, std::move(pipeline));
- }
- ++state.built;
- if (state.has_loaded) {
- callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
- }
- });
+ queue_work([this, key, env = std::move(env), &state, &callback](Context* ctx) mutable {
+ ctx->pools.ReleaseContents();
+ auto pipeline{CreateComputePipeline(ctx->pools, key, env)};
+ std::scoped_lock lock{state.mutex};
+ if (pipeline) {
+ compute_cache.emplace(key, std::move(pipeline));
+ }
+ ++state.built;
+ if (state.has_loaded) {
+ callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
+ }
+ });
++state.total;
}};
const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
GraphicsPipelineKey key;
file.read(reinterpret_cast<char*>(&key), sizeof(key));
- workers->QueueWork(
- [this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
- boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
- for (auto& env : envs) {
- env_ptrs.push_back(&env);
- }
- ctx->pools.ReleaseContents();
- auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
- std::scoped_lock lock{state.mutex};
- if (pipeline) {
- graphics_cache.emplace(key, std::move(pipeline));
- }
- ++state.built;
- if (state.has_loaded) {
- callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
- }
- });
+ queue_work([this, key, envs = std::move(envs), &state, &callback](Context* ctx) mutable {
+ boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
+ for (auto& env : envs) {
+ env_ptrs.push_back(&env);
+ }
+ ctx->pools.ReleaseContents();
+ auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false)};
+ std::scoped_lock lock{state.mutex};
+ if (pipeline) {
+ graphics_cache.emplace(key, std::move(pipeline));
+ }
+ ++state.built;
+ if (state.has_loaded) {
+ callback(VideoCore::LoadCallbackStage::Build, state.built, state.total);
+ }
+ });
++state.total;
}};
LoadPipelines(stop_loading, shader_cache_filename, CACHE_VERSION, load_compute, load_graphics);
@@ -314,6 +325,9 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
state.has_loaded = true;
lock.unlock();
+ if (strict_context_required) {
+ return;
+ }
workers->WaitForRequests(stop_loading);
if (!use_asynchronous_shaders) {
workers.reset();